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CODEX: JUNGLE DOGS
10th (Scout) Company

by Nick Miele

Army History  HQ  Elites  Troops  Fast Attack 
Heavy Support  Special Character  Armoury 

Armoury


Characters may have no more than one single and one double handed weapon or two single-handed weapons. You may pick 100 Pts wargear per model but no model may have the same item twice. All weapons and wargear must be represented on the model

Single-Handed Weapons                        Cost
Bolt Pistol                                    1
Chainfist (Terminators Only) #                30
Close Combat Weapon                            1
Force Weapon (Librarians Only) #              40
Lightning Claw (single) #                     25
Lightning Claw (pair, count as 2 choices) #   30
Plasma Pistol                                 15
Power Fist #                                  25
Power Weapon #                                15
Storm Shield # *                              10
Thunder Hammer #                              30

Two-Handed Weapons                           Cost
Bolter                                         2
Combi Weapons:
    Bolter-Flamer #                           10	
    Bolter-Grenade Launcher #                 10
    Bolter-Plasma Gun #                       15
    Bolter-Meltagun #                         15
Storm Bolter #                                 5
Plasma Blaster (Terminators Only) #           30

Wargear 	                                    Cost
Artificer Armour @                            20
Auspex #                                       2
Bionics                                       10
Chapter Banner (Standard Bearer Only) #       60
Frag Grenades                                  1
Holy Relic
(Standard Bearer or Chaplain only, 
no more than one per army) #                  40
Iron Halo (One per Army)                      25
Jump Pack @                                   20
Jungle Dog #                                  15
Krak Grenades                                  2
Narthecium (Apothecaries only) #              25
Master-crafted Weapon #                       15
Melta-Bombs                                    5
Psychic Hood (Librarians only) #              25
Purity Seals #                                 5
Reductor (Apothecaries only) #                 5
Sacred Standard (Standard Bearer only) #      20
Servo-arm (Techmarines only) #                30
Signum (Techmarines only) #                   15
Space Marine Bike @                           35
Teleport Homer #                               5
Terminator Armour @
(Does not include weapons)                    25
Terminator Honours                            15

Vehicle Upgrades                             Cost
Dozer Blade                                    5
Extra Armour                                   5
Hunter Killer Missile                         15
Pintle-Mounted Storm Bolter                   10 
Pintle-Mounted Heavy Flamer                   15
Searchlight                                    1
Smoke Launchers                                3

Key # - Terminators may only use items marked with a '#'.

* - Counts a single-handed weapon because, though not a weapon, nothing else can be used by the arm holding it.

@ - Independent Characters only. Please note that Veteran Sergeants and Standard Bearers are not independent characters. Unless a Techmarine or an Apothecary detach themselves from the Command Squad to join another squad they are also not independent characters.

Only armies of 2000 Pts or more may take a Chapter Banner, and only those of 3000 or more may take a Chapter Banner and a Holy Relic.

Jungle Dog:
Some marines in the chapter have raised Jungle Dogs since they were puppies. These beasts are loyal to their master, and sometimes accompany them into battle. The Jungle Dog must remain within two inches of its master. Jungle Dogs have a 5+ save versus all attacks. Also troops that are equipped with Jump Packs may not take them with them into battle. The following stats apply for them:
Type:          WS BS S  T  W  I  A  Ld. Save
Jungle Dog     4  0  4  4  1  4  2  8   5+
Pintle-Mounted Heavy Flamer:
These are fixed to the outside of a vehicle and can either be used by a crewman from an open hatch or by remote control from inside the vehicle. They are treated as an extra Heavy Flamer that can be used in addition to any other weapons the vehicle has. Note that this means that a vehicle that moves can fire one weapon and the Pintle-Mounted Heavy Flamer. Note you can take either the Pintle-Mounted Stormbolter or the Pintle-Mounted Heavy Flamer, not both.
 

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